•Minecraft is
the second most successful video game of all time behind Tetris.
•It
was created and designed by Markus Persson,
a game programmer, who also developed and published the game through his company Mojang. A full version of the game went on release in November 2011.
a game programmer, who also developed and published the game through his company Mojang. A full version of the game went on release in November 2011.
•To
date, well over 121 million copies have been sold across all platforms,
including over 27 million PC copies, making it the biggest selling PC game of
all time.
The success of the games market.
The
UK’s US$4 billion;
China,
US$24.4 billion
America’s
US$23.6 billion.
•A recent
report by the UKIE1 suggests that the global games market is
now worth in excess of US$100 billion.
•In comparison
to traditional media like film, radio, print and television, video games are much younger, exponentially growing since the 1970
Sold to Microsoft for £2.5b
Markus Persson created it
Mine craft is a 2011 sandbox video game
The game allows players to build with a variety of different blocks in a 3D procedurally generated world, requiring creativity from players
Digitally
convergent media: Video games consoles are an
excellent example of a digitally convergent device, you
can not only play games but access social media, surf the internet, stream
films and TV content and upload content into cloud based servers. Cross-media
content helps maximise
profits and also improve reach to new customers.
•Production:
This
refers to all phases of designing, developing and making the media product;.
•Distribution:
This
refers to all processes linked to delivering the media product to audiences
both through tangible (disc) and digital (Cloud based) media.
•Consumption:
Explores the way in which the media text is used by audiences for
pleasure but also explores the rise of user
generated content across several platforms.
Parody video content
Simpsons opening
Crafted movies
Fits a different audience (younger)
Increases popularity
Lego already sells Minecraft playsets so gamers can physically build their virtual creations. And Lego Worlds will invite fans to do the same in reverse."From the brick-by-brick editor, to discovering an expansive range of items, characters and creatures to populate your worlds - the creative possibilities are endless," "Lego was his favourite toy as a child and was the main inspiration behind Minecraft,
-learn to code
-creative problem solving
engineering
hand eye coordination
2009
computer code developed by Perssons (Mojang) was Java, it’s simplicity of coding
enabled the gaming community to modify
and upgrade the game, consequently “users” were also involved in the
production/evolution of the game improving the code /removing bugs
The specialised
and institutionalised
nature of media production, distribution and It is worth considering how a simple PC Java
game has become a globally successful phenomenon across all consoles and hand-held
devices; Minecraft is
now a multi- platform game which is not only just for PC gamers but those who
own smartphones, Microsoft consoles (Xbox); Playstation 3, 4 and PS Vita; and more recently
Nintendo consoles (Wii U) and hand-held devices (Nintendo Switch and Nintendo
New 3DS, New 2DS XL and New 3DS XL)
Minecraft started
in 2009 when Swedish game developer Markus “Notch” Persson
started working on an experimental sandbox game where players could build and
navigate a world of textured cubes.
Notch
himself
credits other indie games like Zachary Barth’s Infiniminer for this idea.
2010 Minecraft was
developed as a multiplayer game using JAVA code..
Gamers
were able to contribute to the development of the program eliminating bugs and
facilitating multiplayer capability
In
September of 2013, Microsoft bought all rights to Minecraft from
Mojang for
$2.5 billion dollars.
Due to
the original nature of the game, most players simply logged in to play Minecraft and
didn’t need a physical copy of the game.
When the
Xbox and PlayStation versions were created there was often a chance
to offer digital versions of the same game across the Windows 10 operating
system
Users
were
often encouraged to download the game through the cloud servers rather than a
physical copy of the game which would incur more of a cost for the institution.
Physical
copies of the game were released 6 months after the cloud versions t encourage
online purchase and reduce the risk of piracy
Why
Microsoft purchased – Minecraft for
2.5£Bn?
- Given
the nature of the parent company and the loyal fan base of PC gamers, it was in
the company’s interest to invest US$2.5 billion to purchase Mojang for
long term revenue.
- Microsoft
have since developed the product using more complex coding C++
- This
has enabled multi platform access (mentioned previously)
- They
have launched newer more traditional programs such as Miecraft
Story board
- Minecraft in November 2014 of that year, plans to work on a virtual reality version of Minecraft in
Partnership with Oculus
Minecrafts
commercial success
–Budgets
for games vary and Minecraft is a
good example of a game that was made and developed using readily available open
source software within the gaming community; creating the original Minecraft
using Java gave it the advantage of being cross-platform: it will run on
Windows, Mac OS X, and Linux.
–other
mainstream games that require entire teams of programmers, artists and
engineers to make video games that have budgets equal or exceeding that of
mainstream films. AN example of this
includes CALL OF DUTY
•Minecraft’s not
for profit funding of projects
–Minecraft has
also been linked to non-profit projects such as the UNs Block by Block project,
which encourages communities around the world to redesign their neighbourhoods
using Minecraft.
–An educational
version has also been developed, MinecraftEdu
(2012), which has several applications to help teach subject and develop a
culture of computer programming amongst digital natives.



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